This is like the board game Risk where you have a large map and you are trying to conquer it. The game still has the RTS battles, but there is more going on now. I had a blast playing this with one of my friends as we had a game that lasted for ages as we both were trying to take control of the land.
You can also play this mode in single-player and I even found the AI to be a fun challenge as well. I will say that the core gameplay has not been radically changed. You still have your various factions with a few new ones added in. You can build various things on the battlefield such as bases which is much easier to do than in the last game.
The actual battles are a great deal of fun you have your units, heroes, and so on, and deciding what to do and when to do it really is the key to giving yourself the best chance of victory. Overall, I found the gameplay to be challenging, but also very rewarding. It does have a fair bit of a learning curve, but I felt that the game did a great job of explaining everything to me as I was playing.
I had a great time with Battle For Middle Earth 2 and think it is a truly outstanding sequel to a game I already liked. It is so improved over the first game that as good as that was, it kind of makes it redundant. As in all honesty, if you are new to these games, I would recommend skipping the first and coming straight into this one here.
It is one of the more fun and accessible RTS games I have played and they really do utilize the Lord of the Rings license as well as they could have. How Did It all go so wrong? Just 15 months ago we were extolling the virtues of The Lord Of The Rings; The Battle For Middle-Earth, one of the most entertaining and accessible RTS games we'd seen for years, a strategy game that tried something a little different and succeeded admirably in almost every department.
A sequel was of course, inevitable, welcomed, highly anticipated, an opportunity to take this bold new RTS franchise to even greater heights. Tragically though, that hasn't happened, as TBFME2 not only lacks the original's charm, but also fails to live up to its potential on virtually every level. Before its release, we were promised that TBFME2 would have two big selling points: the unification of the book and movie rights under one banner both of which are utterly under-used , and the ability to build your base anywhere on the map, a feature that manages to strip this follow-up of its predecessor's uniqueness.
Not the best of starts, then. Still, it's early days yet. The two story-driven campaigns good and evil take place in the north of Middle-earth, where dwarves and elves battle the forces of Sauron. Aided by heroes - most of which you won't recognise - you lead your forces through eight piss-easy missions that feel so scripted they make WWE seem spontaneous.
Here's the thing. The beauty of the original was its freeform nature and strategic depth, two attributes that this follow-up is utterly bereft of. More often than not, missions lead you by the hand from point A to point B, where you have a scrap with some enemies, before moving you on to point C for a slightly bigger ruck. And that's about the size of it.
Sure, there are some tactical subtleties to employ, such as flanking and height bonuses, but with battles often proving to be utterly one-sided affairs in your favour , most missions just end up feeling like strolls across a map with a few fights thrown in for good measure.
So how about the new enemies - of which there are plenty - surely these guys should spice things up a bit? Well, not really. As visually impressive as they are - in particular Sauron's new servants which include spiders and dragons - they're all still pretty easy to beat and often display the tactical awareness of an under five's football team.
And don't even get me started on the naval battles. There isn't a word in Elvish, Entisli or the tongue of man that could do justice to how just bad they are. The game sparkles with EA's usual veneer, with some impressive visuals and truly gargantuan battles adding real beauty and bite to the proceedings. The story - what there is of it - is fairly entertaining, while heroes have an excellent array of visually spectacular skills that can be used to turn the tide of battle.
What's more, you can also harness the power of the One Ring or the Evenstar depending on your allegiances , with a multitude of defensive and offensive spells available to you, including meteor showers that turn enemy units into paste and humorous yet deadly appearances from Tom Bombadil. The two story-driven campaigns seem hollow and overly scripted, and at around five hours each, are far too short.
Battles seldom feel like desperate struggles or brutal skirmishes and rarely require much strategy. You also can't help but feel that the game's been somewhat dumbed down, as though attempting to appeal to a mass-market audience with its sheer simplicity.
What's more, the dual licences feel utterly under-used, the voice-acting is a shadow of the original's and the build-anywhere feature just makes the game feel like a myriad of other mildly entertaining yet eminently forgettable RTS games that have come and gone over the last few years. Antony Peel. Software languages.
Author Electronic Arts Inc. Updated Over a year ago. Last revision More than a year ago. Plants vs. The Battle for Middle-earth II is currently available on these platforms:.
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